Audio Streaming over Network

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I'm curious how Blippo+ achieves such good streaming support? It doesn't seem to be caching too much to disk (I think?), and yet does video streaming over network.

I've been wanting to build a audio streaming client (likely *Sonic API) but I haven't seen anything in the Lua SDK that would support playing audio from the network. fileplayer / sampleplayer only supports loading from disk.

Should I be chunking audio on the server side instead, so as to make downloads faster and then save+load from disk?

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Blippo uses an undocumented streaming video API that was in the firmware since 2.7.0.
Panic has said they plan to release documentation for it and the special streaming format it uses soon, but no timeline has been given.

Of course, if you really can't wait, you can try figuring out the video streaming API yourself... but here be dragons