I'm curious how Blippo+ achieves such good streaming support? It doesn't seem to be caching too much to disk (I think?), and yet does video streaming over network.
I've been wanting to build a audio streaming client (likely *Sonic API
) but I haven't seen anything in the Lua SDK that would support playing audio from the network. fileplayer
/ sampleplayer
only supports loading from disk.
Should I be chunking audio on the server side instead, so as to make downloads faster and then save+load from disk?