Crash on Device, Ok on Simulator

,

Hey There,

Had a bit of time away from my playdate due to a trip, and a fair bit of code changed during the time away. Things run fine on the simulator (most recent version, running on macOS), but crash on the device (immediately on launch). I found this in the crash file when mounting it as a drive. Curious if there are ways to get more insight on this issue, or if any of the SDK devs have some ideas.

--- crash at 2022/09/01 21:21:44---
build:59185ded27c7-1.12.3-release.140884-buildbot
   r0:00000001    r1:00000001     r2:00045400    r3: 40012c00
  r12:00003fe0    lr:08030aa3     pc:08030a62   psr: 21000000
 cfsr:00000000  hfsr:40000000  mmfar:00000000  bfar: 00000000
rcccsr:00000000
heap allocated: 823328
Lua totalbytes=397000 GCdebt=-181662 GCestimate=198588 stacksize=80

Note: the errorlog file has no recent information related to this.

It's hard to tell much from this, but if you're willing to share your source code (private message is fine) we can take a look.

Will follow up via DM

Hey @superfunc and @dwineman I wanted to follow up on this thread to see what happened?

I am having similar issues - my game seems to be crashing my device pretty often now...

REF: Playdate Hard Crash - Not While Playing Game?

That looks like a different issue — @superfunc's was related to the playdate.graphics.image:blurredImage() function. Your crash looks like something in the OS or firmware; @dave should be able to help when he has a chance to look at that thread. Thanks for your patience!