Had a bit of time away from my playdate due to a trip, and a fair bit of code changed during the time away. Things run fine on the simulator (most recent version, running on macOS), but crash on the device (immediately on launch). I found this in the crash file when mounting it as a drive. Curious if there are ways to get more insight on this issue, or if any of the SDK devs have some ideas.
--- crash at 2022/09/01 21:21:44--- build:59185ded27c7-1.12.3-release.140884-buildbot r0:00000001 r1:00000001 r2:00045400 r3: 40012c00 r12:00003fe0 lr:08030aa3 pc:08030a62 psr: 21000000 cfsr:00000000 hfsr:40000000 mmfar:00000000 bfar: 00000000 rcccsr:00000000 heap allocated: 823328 Lua totalbytes=397000 GCdebt=-181662 GCestimate=198588 stacksize=80
Note: the errorlog file has no recent information related to this.