Welcome to Dripleaf! A little town populated by cute little dewdrop characters. You play as Dewey, a basic gardener who cultivates and sells crops in their backyard.
This is very unfinished and I have LOTS planned for this game, but as to keep on track I'm trying to stick to implementing the basic features first. Therefore it will look quite bare-bones until I get everything I want into the game. In fact, here's a list I'll cross off as I go along. Has this idea ever been done before? Idk but probably! The point is that I made it though soooo-
Base Features Functional Inventory - Currency System - Tools -
Crop Growth
Selling
Extras
Achievements
Recipes
More Crops
Decorations
Expanded Flavor Text
Cosmetics
Village/NPCs
Man, If Only
Vendors
Home Designing
Levels/Upgrades/Skill Tree
I realized while making this that it is similar to Stardew Valley, haha.
Here's a POC* file for Playdate Pulp: Dripleaf.zip (4.5 KB)
A - Debug Room
B - Inventory
Feel free to test it on an actual Playdate device on your own time if you so please. I am accepting any and all feedback as long as it's constructive. And I'm aware this isn't a completely new concept, I just want to bring this experience to the Playdate in some way (even if it sits here as a POC forever).
I Hadn't Provided A Playdate PDX, But On Second Inspection I Supposed I Should Lol
You Can Open The JSON File In Pulp But That's All At The Moment (And You Could Create Your Own PDX From There If You Wanted)
Next Update I'll Upload The PDX As Well, Though
In this update, I've completely revamped the inventory using label rather than 2 different sprites for every counter
Yeah I spent hours messing with that only to actually read the documentation and realize labels exist. So that took up a good chunk of time. Oops.
Anyway in this update I've:
Completely redid the inventory
Added basic tools and functions to them
Sharon (she/her) who you can get your tools from
Corrected water bar
Created a working wallet inventory section
Made a door to actually leave the debug room
New font/dialog box
This is a very productive update so I'll call it v0.2 Productivity
Best name
Anyhow, in this update I'll also provide a full PDX for playdate owners who want to try it on the playdate (Sorry Aaron )! Please provide me with feedback on how it runs there if you use it on a playdate so I could possibly alter some things for smoother gameplay.
D-Pad - Walk/Interact
A Button - Debug Room
B Button - Inventory
Edit:
Sharon is probably temporary, or at least temporary in the form she's in now. She'll either be changed or completely removed in favor for some intro sequence at a later date.
This isn't a full update, due to my many experiments with my newer project Sussy's Journey, but I am very happy to announce that after hours of trying to find a growing method and failing miserably, I finally got something worked out.
I think the funniest thing about this is it's not even a complicated solution.
Here's what I did:
on begin do
waittime_s1 = random 5,10
waittime_s2 = random 10,15
wait waittime_s1 then
frame 1
wait waittime_s2 then
swap "tomato_farmland_s2"
end
end
end
By making the second stage of the crop a frame of the watered crop, which I should've done before, I completely eliminated the need for any timing between two sprites which died down the difficulty a ton. Now everything related to growth is stored inside of one sprite, and the final crop in another so you can harvest it.
I even tried to make the entire growing process in one sprite, but forgot that all variables are global lol
Also 'begin' is called from a menu when you water the unwatered crop.
Anyway not much has been happening with this project, and its become a pain to look at and use when compared to Sussys Journey and how I set that up. Therefore you can 100% expect a rework of Dripleaf's inventory and textures.
That's all I've added this update, I know it's not much but more will come in the next one!
ALSO THE DEBUG ROOM IS REMOVED IT GOT ANNOYING AND I DIDN'T NEED IT ANYMORE LOL
Hey! Not an update, but if you have time I would love to hear any feedback on this new inventory system I have. Not sure if I want to completely switch to this or not, so I'd love to hear what you think about it !
Yeah it's been quite a bit, a lot came up and I had to go somewhere for a week then I just got really busy and had a lot of personal issues but luckily they're half worked out now.
On another note, while messing around in Dripleaf, I had ended up triggering a bug. If I'm in a different room while the growing process moves to the next stage, it ends up swapping the x,y tile of that room with the next stage. Yeahhh oopsies! That lead me to be demotivated for a pretty long while and then all that stuff happened-
However I'm back! And I have. a new. plan. /ref
I know my plan for this project was sorta like Stardew Valley- and I think using this next method will make it even more similar.. to...... Stardew Valley...................
But it's a move I'm willing to make because I feel connected to this project and have already planned a lot of it out and would hate to see it go to waste over a simple limitation.
I had a different plan to use the Playdate SDK and then I thought- "I don't feel like it"!
So we're gonna do this woo
Expect more work on this project. And possibly a complete makeover, too.