Heya! I'm trying to move a sprite based on the position of the crank, but the movement isn't as fine-grained as I'd like. For example, the sprite will move straight to the right if the angle of `getCrankPosition`

is between 71 and 119. Is there any way for the movement to be more responsive to the crank angle?

Here's a snippet of my code:

```
local pd <const> = playdate
local gfx <const> = pd.graphics
local diameter = 20
local image = gfx.image.new(diameter, diameter)
local sprite = gfx.sprite.new(image)
gfx.pushContext(image)
gfx.fillCircleAtPoint(diameter/2, diameter/2, diameter/2)
gfx.popContext()
sprite:moveTo(200, 120)
sprite:add()
function pd.update()
local x, y = getNewPos(pd.getCrankPosition(), 3)
sprite:moveTo(sprite.x+x, sprite.y+y)
gfx.sprite.update()
end
function getNewPos(angle, speed)
local cos = math.cos(math.rad(angle - 90))
local sin = math.sin(math.rad(angle - 90))
local cosFn = cos < 0 and math.ceil or math.floor
local sinFn = sin < 0 and math.ceil or math.floor
local x = cosFn(cos * speed)
local y = sinFn(sin * speed)
return x, y
end
```

Thanks in advance!