Is sound.sequence:setTempo < 1 allowed?

When I set a tempo lower than 1 (say .5 for each step to last 2 seconds), I get silence. Bug or normal?

(That had been a tangent to my main question, which I just figured out on my own: I wondered what the units for sustainStart and sustainEnd might be. I can tell now that samples are the units.)

Sounds like it's this problem: sequence:setTempo converts inputs to integers - #2 by dave

It still isn't fixed yet, ftr, but I'll take another look at it now.

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Cool. I only wanted the slower tempo for testing anyway, my actual game is unaffected!

I finally got a fix in for this, scheduled it for 2.1.0. Sorry for the delay!

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