Is there no pause function for animators?

Timers have a pause() and start() function.

But there doesn't seem to be an equivalent for animators.

This seems strange to me. Am I missing something?

I guess I'm about to start trying to write some code to try and record the current values of the animators, and then recreate them in the same state when i want to "unpause" them.

Seems like an oversight to me. I'd love to hear if there is a good reason they don't already include the functionality.