What would be a good way to use these tiles For collision I tried looking into LDTK But it looks like they only do squares I might just be confused though
I would have a read or all the sonic physics stuff over on Sonic Retro.
Tiles & Sensors: Making sure you're not a bot!
Slope Collision: Making sure you're not a bot!
and then finally the more complex slope physics: Making sure you're not a bot!
You wont be able to use the sprite collision system as that only handles rectangles. So instead you will need to use the geometry lib and assign a line segment to each tile that matches the gradient. then you can use fast intersection with the sensor lines to check if you’re colliding and what the angle is at the hit point. Inside Playdate
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thank you i really hope this works
