The C SDK has a
getGlyphKerning function to get the kerning adjustment between two characters in a font. It would be really nice to have this in the Lua SDK as well!
My use-case is animating dialogue boxes so that text comes in character-by-character, as is done in many games. Do do this, I'm drawing text as individual characters, but this means that kerning is lost and I'd like to preserve it.