Making a Multi-screen Maze

Hi! I’m brand new to making a game with Pulp and wondering if there is a way to make a room (a maze) that spans beyond the borders of the screen? I’m able to do this with lua, so that the camera tracks with the player as it moves through the maze. The issue is that I’m having a hard time coding the correct boundaries for the maze and thought it might be faster/easier to just draw the maze boundaries in Pulp and export it…

[image of poorly coded maze attached]

thank you in advance!

Welcome to Pulp! If you’re using the basic tools with the room editor, you would just create each room and then connect them with exits. Then Pulp handles things like knowing the player coordinates etc. Does that help? It sounds like you’re trying to do something more complex.

there is a thing in pulp that has the “camera” track the player as they move, but it won’t show the next room or anything off the side of the current room as the camera moves, it just shows a default tile

thanks! I was able to get the camera tracking, and I calculated the wall bounds by manually sketching the maze on graph paper & converting coordinates to pixels ….which was kind of a wild approach in retrospect but here’s the result:

maze

now i just need to keep manually plotting the dots :upside_down_face:

there must be an easier way to do this!!

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ok ok a note for the future mes of the world – console logging the position of the sprite made it so much easier to plot all of the dots!