Me and teammate have been talking about making a Ink parser when I saw this! We are going to try this, thanks for sharing! BTW, for some reason I was getting an error with the toybox add command but when I removed the final '/' from the link, it worked.
Hi ZeAntwan, have you tested ink variables yet? I get this error whenever I use a variable.
PlaydateSimulator
Load failed, error: story.lua:606: bad argument #1 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'table.insert'
story.lua:606: in method 'read_text'
story.lua:527: in function <story.lua:422>
(...tail calls...)
story.lua:91: in method 'begin'
main.lua:29: in main chunk
Update error: story.lua:606: bad argument #1 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'table.insert'
story.lua:606: in method 'read_text'
story.lua:527: in function <story.lua:422>
(...tail calls...)
story.lua:91: in method 'begin'
main.lua:29: in main chunk
I'm using the example code you provided. The only edit I made was adding a variable "foo" in the beginning of game.ink. The ink file was parsed using astrochili's Narrator code (not through the defold project).
game.ink
VAR foo = 1
- I looked at Monsieur Fogg {foo}
EDIT
It seems that I fixed it. Stack was not being returned at the end of story:do_expression(expression) in story.lua
return self:manualExpression(expression), stack
But conditional choices don't work, which I believe is a known issue
* {test} [This is a choice!] -> choice1 // is not hidden when test is false
I'm having issue with my PC so it will unfortunately be hard for me to check, but I know my handling of expression and variables from ink is still very flawed (I had to comment a lot out of the original), but I remembered it working, so I might have broken it somehow...
I'll have a look at fixing it once I can run playdate code again !
However, Conditional choices "should" work, but you might need (for now at least) to do a more specific check like "test == true".
Likewise, I'll have a look at it as soon as I can... Sorry about that!
It still is... Kinda...
I've been focused on the writing of the project I'm working that would make use of this, so I'll hopefully resume using and debugging it