I'm trying to create an animation with playdate.graphics.imagetable
but the images are too large. So I need to draw them with a smaller scale.
I searched around but couldn't find any guide related to this problem. I'm thinking about using playdate.graphics.image:scaledImage
with each image inside the table, is there any better way?
Please give me some advice for this, thank you.
The best solution would be to resize the image table outside of your game with an image editor.
Do you need to scale each image dynamically in game? If yes, I also think that you have to iterate on each image and scale it.
2 Likes
Thank you for the advice. Yes, it's need to be done in game, scaling the images based on their position. I will try scaling each image and see the result.