Playdate Game Dev Video Series

Hello there!

I’m currently making a new video series about Playdate Game Dev, with a focus on the SDK. It’s also a bit of a postmortem for my second Playdate game, The Fall of Magic Castle.

I’m still in the process of making new ones and I will try to cover different aspects / experiences gathered while working on the game. I’ll update this thread as I go, I hope it will be of some use to other devs :slight_smile:

Choosing an Engine: https://youtu.be/01KcbjeqjD8
Finding Assets: https://youtu.be/Qd1gl906j2Y
Editing Assets: https://youtu.be/CTyIRXu-9Hs

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This time I wanted to share a few things about creating levels (both Pulp and SDK). The SDK part focuses a lot on LDTK integration and summarises the workflow I used for The Fall of Magic Castle, including some gotchas.

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Today I wanted to talk about finding inspiration. Mostly focused on doing research when constructing gameplay systems and where do I usually look for ideas (other games, books etc.)