playdate.graphics.font:getGlyph with unknown character causes a crash

I get a crash when I try to call playdate.graphics.font:getGlyph() with a character that isn't present in the font. I'm using Playdate Simulator 1.12.2 on MacOS 12.3.1.

Repro code:

local font = playdate.graphics.getSystemFont(playdate.graphics.font.kVariantBold)
local img, width = font:getGlyph('日') -- 日 isn't in the default system font, this will cause a crash

I would have expected this to maybe give me nil if the character isn't present, or better, an image of the font's placeholder character.

It sure does. Thanks, we'll get it fixed!