Pulp how-to: two-tile-tall player

Over on the discord we've been coming up with a way of making a 2 tall player hide behind walls and came up with this.

on draw do
	// put <tile> in foreground
	tile_name = name event.px,event.py
	
	if tile_name=="FORGROUND TILE" then
		hide
	end
end

In the test room above I changed some of the world tiles so they weren't solid

Then named the 3 tiles like so

on draw do	
	// put <tile> in foreground
	tile_name = name event.px,event.py
	
	if tile_name=="tile 21" then
		hide
	elseif tile_name=="tile 29" then
		hide
	elseif tile_name=="tile 13" then
		hide
	end
end

To get this result
Hide

This work is done by Drew-Lo#8012 & Neven on discord, I'm simply sharing it :grin:

Game attached
Foreground test.zip (4.3 KB)

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