*OS: MacOS Monterey
I tried to change the size of a sprite using setScale() but it changes well in the simulator, but the size does not change on the actual device.
is this a bug? Or am I using it wrong?
Changed the scale to 1.6.
The scale is reflected only in the simulator.
ps. the latest version, 1.13.5, found that the scale does not change even in the simulator.
Are you calling setImage after setting the sprites scale?
I found a bug with the newest version that resets the sprites scale when changing its image