Hi - just wanted to share a prototype of my first playdate game which uses the crank in quite unique way - that is, not only for aiming, but also using the info about the crank docked state, creating a tangible metaphor of a gun which you need to quickly draw during the duel.
It's my first attempt to develop for playdate and coding in lua so quite a few things to learn along the way but I have most of the basic mechanics ready.
Let me know what you think of such game mechanics and I'm open for suggestions regarding the gameplay etc - still there is a lot to do - creating a rooster of enemies (with quicker draw times, multiple targets you need to take down etc).
I'll use this thread as a dev log so I'll post the updates along the way and a playable demo at some point !
Here is short a instagram reel with a gameplay excerpt - Jakub Koźniewski on Instagram: "playdate standoff game prototype - using unique crank mechanism to draw/holster the gun #playdate #play.date #playdategame #game #gamedev #retrogame #lofigames #crank #panic #handheldgaming #teenageengineering @teenageengineering"