Struggling with localisation gfx.getLocalizedText("key")

I’m using gfx.getLocalizedText("key") for all strings in my game, but sometimes find that strings default to the key value and not the value in the en.strings file and cant see any obvious issues. is there knwon things that trip up the parser?

e.g.
"showtimeron" = "LEVEL TIMERS ON"
"acontinue" = "to continue A"

If the issue isn’t in the lines you’re looking at, it may be in the lines you aren’t looking at.

The parser may have gone off into the weeds earlier of the line showing the problem. Check to make sure you’re not missing a “ somewhere upstream of the key that’s not returning a value, or haven’t escaped a “ properly, etc.