I've been lurking around the forum for a while now, kinda intimated to share any work on this project as it is my first ever adventure into coding, and I was a bit worried I/it would fail completely - But somehow, after much hard work and long nights trying to wrap my head around this whole thing I finally feel I have something worth sharing:
I really like Magic the Gathering and I knew I needed a "simple" project to learn scripting/coding, but also something that could keep me motivated - so I thought, "Hey way not do a counter for when I am playing magic."
Immediately when I stated sketching I felt the limitations of black and white was a blessing - the 1 bit limitation almost immediately took me to a dungeon setting.
The "game" has crank support if you really wanna crank that damage (which I suspect will feel pretty great) - currently there is only 2 player and only 3 avatars to select from, but I have some more stuff planned.
- Add more avatars, I got a barbarian and a witch in mind - and thinking a bard, dragon and druid could be some good additions as well? Any magic players out there who has some suggestions/wishes?
- I am also thinking of adding some subtle music, but I haven't quite been able to hit the right tone yet, so I am hope to get hit by some inspiration.
- Something that will make it more clear which character is selected.
- 4 player support, but this is only on a mock up stage atm.
On top of that, I do have some problems I have run into that maybe someone can help me figure out.
Is there a good way to remove a sprite once it has finished its animation (ex the gradient I have for the transition into the "game" after you have selected the avatars) - I tried various version of wait I found in the SDK but I must be missing something because I could not get it to work.
My text alignment is really frustrating example below - I would expect the 9 to appear where the 0 was.
Anyway I hope you like the idea, and I intend to keep updating as I add more stuff - and also when I get me own PD and can test it IRL (crossing my fingers it will ship soon).