I watched these just for fun when they were originally shared on Discord, and they are amazingly high quality. You are well-spoken and the delivery of all the concepts is super clear. I wish I was a better artist to utilize Panels myself!
I really hope the framework and these excellent tutorials lessen the barrier to entry for more potential devs. Panels could rival Pulp as a starting point for new game devs, especially for those more artistically inclined.
+1 on Mac’s comment! I haven’t played your games yet, but I’ve read the docs cover to cover and watched all the videos just because I was so enthralled with the concept and the balance you’ve struck between simplicity and flexibility. Bravo!
The Botanist trailer grabbed my attention when Catalog released, and I’m eager to give it a play soon. I’ve also got my eye on Panels for some cutscenes in a potential future game if I can get it off the ground. I look forward to seeing what else is in store!