When using playdate.display.setScale() on device the game shrinks to the top left corner if the menu button is pressed :~(

I’m using the windows SDK

When using playdate.display.setScale() I expected the game to stay filling the screen with the menu overlayed on top as shown in the simulator~

but instead the game shrinks to the top left corner of the screen (or the playdates actual resolution) when played on device.

shrinking screen playdate buglo

this happens on every project I have, where playdate.display.setScale() is used.

thank you.

2 Likes

Jumping in to say that this is happening for us too on Comet.

playdate-20260107-194411

And here it is slowed down.

Screen Change Bug

As a player, I see it for every game, I think.

Same issue as this Menu - Lock - Unlock doesn't redraw the original screen