Currently making a game and I was wondering if I can use midi files as background music using my own samples as instruments? If I provide 1 sample, will it pitch it to the right note? Or do I have to provide all notes myself?
The reason I'm asking is because I want to do a similar thing that Banjo-Kazooie did when you go into the water in any level and it removes all other instruments except the main melody that becomes a flute or a xylophone.
EDIT: I'm just wondering if anyone already messed around with the sound part of things.
Interesting, but the example doesn't have an instrument. It uses a new synth. I want to use my own instrument (not kick drum, snare or any 1 shot sound...etc..) by using 1 sample of a piano key for example and it pitches it to the other notes automatically.
This is what the MIDIPlayer example has for the instrument part.
The sample does have a sampled instrument: the drums. Notice there are .aif files in there: this is a mac-os file format for wav audio; but regular wav files work just as well. adpcm sound is not compatible though.
You are correct. But if I sampled a piano or a flute, would I be able to pitch it to another tone/note (C or E or G)? Or do I have to create a synth to play notes?