While I write software for my day job, I've never done any game or graphics programming before, so I'm sorry if this is a silly question! I'm hoping Playdate will be my introduction to making games
I've been playing around with the different graphics APIs through Lua, but I've found anything that does a "clean" affine transform, for example a reflection or a right-angle rotation, causes one edge of my image to be clipped off.
I have a 32x32 box guy that I'm testing with, and as you can see, while :drawRotated works fine, :drawWithTransform causes clipping. The only thing I have in my sprite layer is the black background. The x and y offsets on the transform shift things around as expected, but never result in the clipped edge being drawn.
Am I missing something obvious? Is it a bug? I'm running v1.9.0 of the SDK + Simulator, on macOS Monterey.