I got a little old thrift store laptop so I can work on games, during my free time.
I want to make a “choose your adventure” type of game. It seems like there would be less for me to do graphics-wise since it is a first project.
I think I would use tables for this and just store text strings which would print to the screen based on the player's input?
I’m new so I don’t know anything about how to get started. Many of the tutorials I’ve seen are focused on platformers and graphics stuff.
Where should I start? Do you know of any resources that teach this kind of stuff?
What's your development background? if you already have Lua/C experience, then check out the examples in the sdk folder and read some of the documentation and you should be able to get up and running in an hour or so.
If you've not done much/any programming, it might be worth checking out Pulp, the web tool/engine for making simple playdate games. Many fantastic text/visual novels are made with it.
Personally, if you have no experience, chose Lua. It's interesting to learn and I think will get you up better than learning Pulp (though I admit I haven't given Pulp a chance).
Look at SquidGod's tutorials, they are a great kicking off point.
I have set up the project and compiled a pdx for the demo. But the simulator crashes!
Update error: libraries/noble/modules/Noble.Transition.lua:145: attempt to compare string with number
stack traceback:
libraries/noble/modules/Noble.Transition.lua:145: in method 'execute'
libraries/noble/Noble.lua:374: in function <libraries/noble/Noble.lua:321>