Aseprite / Animation Not Rendering As Expected
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1
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150
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June 12, 2024
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Animated Sprite load error
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1
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104
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June 4, 2024
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Ignore playdate.display.setScale()
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1
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121
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May 15, 2024
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Interactive fractal clock
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0
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239
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May 9, 2024
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Scale sprite in C SDK
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15
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403
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May 8, 2024
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E0 crash for no apparent reason
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7
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182
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May 4, 2024
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Is it possible that a sprite can be in front of the player in Pulp?
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2
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148
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April 25, 2024
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Particle Sizzler - Generate Spritesheets of Particle Simulations
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3
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432
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April 21, 2024
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Playdate.graphics.image:clear() seems to duplicate setColor()
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1
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166
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April 19, 2024
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Recreating pokemon wavy sprite effect
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2
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475
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April 3, 2024
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Debug Draw not working under Linux
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5
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318
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March 26, 2024
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Looking for an artist for a puzzle card game
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2
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334
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March 21, 2024
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Varying frame durations for animation loop?
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4
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187
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March 20, 2024
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Help understanding Sprite:draw with setDrawOffset
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2
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262
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March 19, 2024
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Imagetable always nil, not working as expected
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9
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350
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March 19, 2024
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Playdate.graphics.animation.loop can they be started paused?
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2
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261
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March 18, 2024
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Larger patterns and/or phase offsets for tiled images
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2
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157
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March 13, 2024
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Using transparent images as tiles on tilemap lead to smearing effect
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8
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1117
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March 8, 2024
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2.4.0 introduced problem with gfx.drawCircleAtPoint when x,y arguments not rounded
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1
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135
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March 4, 2024
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Duplicate line on Simulator screen after Playdate SDK 2.3.1 update
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2
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161
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February 23, 2024
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Inconsistent image:drawTiled behavior when a stencil pattern is set
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7
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306
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February 6, 2024
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Gif as background rendered different than file
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8
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265
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February 2, 2024
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Can I work on Pulp with the actual playdate screen size?
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3
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316
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January 23, 2024
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Nine men's morris
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21
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791
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January 17, 2024
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2D Water Reflection
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5
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753
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January 16, 2024
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Using image masks to simulate a hologram fan
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0
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256
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January 13, 2024
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Convert old Mac Suitcase bitmap font to Playdate fnt format?
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1
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474
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September 8, 2022
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ALPHA RELEASE Productivity App: GlyphNotes
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2
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325
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January 8, 2024
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About changing an image mask
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9
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366
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January 7, 2024
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Is it possible to merge the mask with the image?
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2
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131
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January 3, 2024
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