Help with tilemap, collision, and movement
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6
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575
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August 12, 2023
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C Programming: how to structure a GitHub repo?
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1
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319
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August 8, 2023
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Running out of performance optimization ideas...worth porting to C?
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7
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397
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August 8, 2023
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(Linux) Help with compiling
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4
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270
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August 4, 2023
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Best practices for organizing level assets?
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1
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157
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August 3, 2023
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Article on editing Pulp game metadata using the Playdate SDK
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4
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407
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August 2, 2023
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config.autoAct function
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1
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167
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August 1, 2023
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C checkMaskCollisions
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2
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221
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July 31, 2023
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How to specify Bump to Interact or A to Interact for different Sprites
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2
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190
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July 31, 2023
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Order of events reference
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3
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305
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July 31, 2023
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How to refresh an imagetable while keep pressing a button
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5
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177
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July 28, 2023
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How often is 'draw' called on the player?
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2
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245
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July 20, 2023
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Nova 11 Code completion not working for Playdate SDK
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5
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265
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July 20, 2023
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Is there a way to toggle labels on and off?
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1
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200
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July 19, 2023
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Achievement tracking & variables
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2
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302
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July 19, 2023
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Optimizing Larger Pulp Projects - ART&.. More v1.6 post-mortem
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1
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323
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July 17, 2023
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I made a Nova extension to help me with playdate development - Go Back/Forward Navigation
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1
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193
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July 17, 2023
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Slope collision not working
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2
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251
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July 12, 2023
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Different types of collision depending on direction
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4
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250
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July 11, 2023
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Jittery camera follow
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2
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446
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July 4, 2023
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How to install SDK on headless windows?
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2
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416
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June 15, 2023
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Possible to completely disable networking/wifi/bluetooth?
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3
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593
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June 6, 2023
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How to create a icon for pulp games
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0
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564
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June 3, 2023
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How to Emulate Playdate (Arm) with QEMU
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2
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627
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May 29, 2023
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Ways to manipulate or dynamically shift/mask images
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2
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318
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May 13, 2023
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Remove All Sprites At Once / Reset Game
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3
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502
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May 12, 2023
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First Person "3D" Maze & Relative Movement
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23
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3660
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April 18, 2023
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How-To: Smooth Animation
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2
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884
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April 12, 2023
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[Documentation] moveWithCollisions -> collisions fields are not being shown on new lines
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1
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147
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April 10, 2023
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'Little Big Date"
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2
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320
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March 29, 2023
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